"Right now we are waiting for the final evaluation of the key prototype of the concept we have developed. Right now, the Bokeh Game Studios team is finishing work on a key working prototype of its brainchild, after which the studio will invite new specialists and fully enter the active phase of production. To tell an intriguing story and bring new types of action gameplay to life," Toyama continued.Īccording to preliminary plans, the project will not go on sale before 2023. And despite the fact that we create horror, it is important for us to create something fascinating in the general sense of the word. The feeling of fear will also be transmitted through a subtle immersion in the gameplay. However, we don't want to focus on blood and violence alone. Based on this, certain visual images are created to shock the player. "The main idea of the game should be the theme of life and death, the processes of decline that can be observed in everyday life. Bokeh Game Studios is trying to create a horror offering repulsive visual images, subtle psychology and attractive action dynamics at the same time. The setting of our game will be a completely original setting that combines nostalgic and realistic landscapes with completely fictional elements," the developer explained.Īccording to Toyama, Slitterhead will be a diverse project existing at the junction of different genre directions. However, do not wait for the literal embodiment of Hong Kong. "The most attentive users probably learned from the trailer that Hong Kong of the 80s or 90s served as a source of inspiration for the city in Slitterhead. As the attentive users expected, the world of the game is largely inspired by Hong Kong at the intersection of the 80s and 90s, however, apparently, the heroes will go to its more fantastic version. In addition, Keiichiro Toyama indirectly spoke about the Slitterhead setting. In addition, the project will feature a lot of fresh gameplay mechanics that you are unlikely to have seen from other developers, so the audience is waiting for a rather unique product," said the game designer. "I won't disclose the details yet, but I can confirm that we are preparing an action-oriented game with a third-person perspective. I want to achieve both action and drama with this game.Shortly after that, the developer talked to the IGN Japan editorial office, where he spoke in more detail about Slitterhead, simultaneously confirming that the audience is waiting for a game with a third-person perspective and unusual gameplay mechanics. It conflicts with the mind, making the players reluctant to enter certain fights. There aren't too many details out there about what we can expect from Slitterhead, but Toyama did say this when talking about it last year, "I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. It's a little strange that we've only ever gotten one trailer from it despite it apparently nearly being out, but perhaps that's better than countless trailers. Slitterhead's initial reveal trailer didn't give any kind of release window or timing, but with this comment in mind it seems likely that it's yet another big game to look out for in 2023.Īlthough we haven't seen Slitterhead in some time, we know that Bokeh Game Studio was initially founded in August 2020 and likely started on Slitterhead shortly after being founded, which would mean that Slitterhead has been in development for close to three years. Toyama said, "Production on Bokeh Game Studio’s premiere title, Slitterhead, is nearing its climax". One of the most interesting comments comes from Keiichiro Toyama, who revealed that Slitterhead's development has nearly been completed.
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